A downloadable game for Windows and Linux

Buy Now$12.99 USD or more

Also available on Steam!

Want to give feedback or report a bug? Join the Discord


Mythscroll

A text-based RPG where every choice shapes your story.

In Mythscroll, you’re not just playing a game, you’re creating a legend. Build your character from the ground up, choosing your race, class, and abilities, then set out into a world shaped by your decisions.

Travel through bustling towns, dangerous forests, and ancient ruins. Every step brings new challenges, from turn-based battles to tricky moral choices that affect your reputation. Will you fight for honor, wealth, power, or something else entirely?

Trade with merchants, take on quests, and uncover secrets hidden in the world. With branching storylines, turn-based combat, and plenty of surprises, no two adventures are the same.

Your path is yours to write. Where will it lead?


Features

Character Creation - Choose your class, race, age, body type, and traits. Your starting stats, languages, and weapon are all shaped by your choices.


Attributes & Skills - Level up and invest in attributes and skills that open up new ways to explore, battle, solve problems, and handle encounters.

Open World - Explore 40+ locations across forests, tundras, volcanoes, oceans, and more. Every region is packed with quests, encounters, and loot.


100 Creatures - Discover and log everything from goblins and dryads to legendary beings. Learn where they live, how they think, and how to deal with them.

Fill Your Compendium 

Each time you discover a new place or encounter a new creature in Mythscroll, it is recorded in your compendium. This growing archive provides vital knowledge to guide your journey, offering insights into the regions and places you travel through, as well as providing valuable information about finding, understanding, and fighting the creatures who dwell within them.

Gear & Spells - Collect 100+ weapons, armor, and accessories. Learn 50+ spells, from bardic tunes to elemental firestorms.

Turn-Based Combat - Choose how to fight (or don’t). Use spells, block with a shield, or talk your way out. You can even swap gear mid-battle for tactical advantage.


150+ Branching Encounters - Every region has unique events with meaningful decisions and lasting consequences. Some even affect your morality or unlock new paths.

40+ Jobs & Quests - From small favors to epic storylines, your actions can shape the world and how it reacts to you.

Morality System - Your choices matter. Help someone and raise your morality, or rob a merchant and risk future consequences. Some creatures react differently based on your character’s moral standing.

Difficulty Levels - Mythscroll offers three difficulty modes tailored to different playstyles: the default mode is a fairly challenging experience, Permadeath Mode is a more high-stakes experience that deletes your save upon death, and Kind Mode is a more relaxed experience with lighter consequences and helpful bonuses for a smoother experience.

Hand Pixeled Backgrounds

The game includes dozens of hand pixeled backgrounds to represent each area in the game. There is an "Immersive Backgrounds" setting option that allows you to toggle between having the full size pixel art backgrounds on, or just having a clean and simple black background.

Purchase

Buy Now$12.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $12.99 USD. You will get access to the following files:

Mythscroll.exe 116 MB
Mythscroll.x86_64 89 MB

Development log

View all posts

Comments

Log in with itch.io to leave a comment.

I can't seem to sell stuff in the city. Do certain merchants only buy certain things? I tried to sell stuff and ended up trashing it by accident (a confirm button for that would be nice). I also got a bit lost/confused in my first playthrough because I forgot the innkeeper said to go straight east and it wasn't noted down in the quest description. Also, some options highlight what stat they use while others don't (I know of course this could mirror actual ttrpg experience but it feels inconsistent). You can't always try another option either when interacting with random NPCs on your travels. Also, I got negative karma for robbing a bandit, which is a little confusing. What's the difference between robbing and attacking? I'll try playing again a bit later but for now I can't seem to get into the grove. The interface, aesthetic, and art style are all very pretty though.

Thank you for the feedback!

Yes, certain city shops only buy certain things, clothes to a seamstress, metal weapons and armor to a blacksmith, bows and staves to a woodcarver, spell scrolls to an alchemist, etc.


If there is a stat check, it will highlight which stat is used. If nothing is highlighted, there’s no stat check for that option, it may only have one possible outcome, or the outcomes might be determined by random chance (which is influenced by luck, but it doesn’t highlight the luck stat because it’s not a direct luck check)


You should only lose karma if attacking or robbing a creature of neutral or good morality (I’ll double check that this is behaving correctly), some bandits are neutral, so if you rob a neutral morality bandit that is a slight hit to your own morality.


Attacking a creature triggers combat to start (unless they flee) while robbing them just tries to take an item or some gold from them without triggering combat, though they may respond by attacking you and triggering combat anyways. Attacking a neutral or good creature is a bigger hit to your morality than robbing them.

(+1)

This game looks amazing I can’t wait for the 1.0.0 release 😆.

UX recommendation here -- you have a lot of buttons, all with equal visual weight. I think you need a Call to Action always available that's visually prominent.

I'll explain the issues I'm having in my first few minutes of play: 

- for chargen, the "SUBMIT" button was lost among all the other buttons, and it was greyed out.  I was clicking stuff, but didn't realize for a while that I had missed things. You could try having a pinned CTA button that's really large.

- And now in the main game screen, I don't know where to click at all to make my turn advance. I'm super stuck. 

Anyways, I'm still interested in seeing more. I love the audio and pixel art!

(+1)

Thank you for the feedback! I plan to add a small tutorial that should help with early game confusion. I am hoping to have that update out within the next couple of weeks.

Looking forward to it!

(1 edit) (+1)

I'm really loving this game and the experience it offers!

My only complaint is that the resting RNG is a bit... Jank (for lack of a better word). I have died multiple times solely due to just not being able to rest before entering combat, and that's a bit frustrating. People asking for directions or waking me up just to not want to chat after all hits the nerves just a tad after a couple hours.

Other than that, everything is super intuitive, fun, and a great throwback to playing pen and paper TTRPGs! I'll keep playing and I'll have an eye on this one in August for sure.

Thank you! I just released a small update that should reduce the jank-ness of resting outside of cities :)

Thank you so much for the quick response and the update!