I can't seem to sell stuff in the city. Do certain merchants only buy certain things? I tried to sell stuff and ended up trashing it by accident (a confirm button for that would be nice). I also got a bit lost/confused in my first playthrough because I forgot the innkeeper said to go straight east and it wasn't noted down in the quest description. Also, some options highlight what stat they use while others don't (I know of course this could mirror actual ttrpg experience but it feels inconsistent). You can't always try another option either when interacting with random NPCs on your travels. Also, I got negative karma for robbing a bandit, which is a little confusing. What's the difference between robbing and attacking? I'll try playing again a bit later but for now I can't seem to get into the grove. The interface, aesthetic, and art style are all very pretty though.
Yes, certain city shops only buy certain things, clothes to a seamstress, metal weapons and armor to a blacksmith, bows and staves to a woodcarver, spell scrolls to an alchemist, etc.
If there is a stat check, it will highlight which stat is used. If nothing is highlighted, there’s no stat check for that option, it may only have one possible outcome, or the outcomes might be determined by random chance (which is influenced by luck, but it doesn’t highlight the luck stat because it’s not a direct luck check)
You should only lose karma if attacking or robbing a creature of neutral or good morality (I’ll double check that this is behaving correctly), some bandits are neutral, so if you rob a neutral morality bandit that is a slight hit to your own morality.
Attacking a creature triggers combat to start (unless they flee) while robbing them just tries to take an item or some gold from them without triggering combat, though they may respond by attacking you and triggering combat anyways. Attacking a neutral or good creature is a bigger hit to your morality than robbing them.
UX recommendation here -- you have a lot of buttons, all with equal visual weight. I think you need a Call to Action always available that's visually prominent.
I'll explain the issues I'm having in my first few minutes of play:
- for chargen, the "SUBMIT" button was lost among all the other buttons, and it was greyed out. I was clicking stuff, but didn't realize for a while that I had missed things. You could try having a pinned CTA button that's really large.
- And now in the main game screen, I don't know where to click at all to make my turn advance. I'm super stuck.
Anyways, I'm still interested in seeing more. I love the audio and pixel art!
Thank you for the feedback! I plan to add a small tutorial that should help with early game confusion. I am hoping to have that update out within the next couple of weeks.
I'm really loving this game and the experience it offers!
My only complaint is that the resting RNG is a bit... Jank (for lack of a better word). I have died multiple times solely due to just not being able to rest before entering combat, and that's a bit frustrating. People asking for directions or waking me up just to not want to chat after all hits the nerves just a tad after a couple hours.
Other than that, everything is super intuitive, fun, and a great throwback to playing pen and paper TTRPGs! I'll keep playing and I'll have an eye on this one in August for sure.
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I can't seem to sell stuff in the city. Do certain merchants only buy certain things? I tried to sell stuff and ended up trashing it by accident (a confirm button for that would be nice). I also got a bit lost/confused in my first playthrough because I forgot the innkeeper said to go straight east and it wasn't noted down in the quest description. Also, some options highlight what stat they use while others don't (I know of course this could mirror actual ttrpg experience but it feels inconsistent). You can't always try another option either when interacting with random NPCs on your travels. Also, I got negative karma for robbing a bandit, which is a little confusing. What's the difference between robbing and attacking? I'll try playing again a bit later but for now I can't seem to get into the grove. The interface, aesthetic, and art style are all very pretty though.
Thank you for the feedback!
Yes, certain city shops only buy certain things, clothes to a seamstress, metal weapons and armor to a blacksmith, bows and staves to a woodcarver, spell scrolls to an alchemist, etc.
If there is a stat check, it will highlight which stat is used. If nothing is highlighted, there’s no stat check for that option, it may only have one possible outcome, or the outcomes might be determined by random chance (which is influenced by luck, but it doesn’t highlight the luck stat because it’s not a direct luck check)
You should only lose karma if attacking or robbing a creature of neutral or good morality (I’ll double check that this is behaving correctly), some bandits are neutral, so if you rob a neutral morality bandit that is a slight hit to your own morality.
Attacking a creature triggers combat to start (unless they flee) while robbing them just tries to take an item or some gold from them without triggering combat, though they may respond by attacking you and triggering combat anyways. Attacking a neutral or good creature is a bigger hit to your morality than robbing them.
This game looks amazing I can’t wait for the 1.0.0 release 😆.
UX recommendation here -- you have a lot of buttons, all with equal visual weight. I think you need a Call to Action always available that's visually prominent.
I'll explain the issues I'm having in my first few minutes of play:
- for chargen, the "SUBMIT" button was lost among all the other buttons, and it was greyed out. I was clicking stuff, but didn't realize for a while that I had missed things. You could try having a pinned CTA button that's really large.
- And now in the main game screen, I don't know where to click at all to make my turn advance. I'm super stuck.
Anyways, I'm still interested in seeing more. I love the audio and pixel art!
Thank you for the feedback! I plan to add a small tutorial that should help with early game confusion. I am hoping to have that update out within the next couple of weeks.
Looking forward to it!
I'm really loving this game and the experience it offers!
My only complaint is that the resting RNG is a bit... Jank (for lack of a better word). I have died multiple times solely due to just not being able to rest before entering combat, and that's a bit frustrating. People asking for directions or waking me up just to not want to chat after all hits the nerves just a tad after a couple hours.
Other than that, everything is super intuitive, fun, and a great throwback to playing pen and paper TTRPGs! I'll keep playing and I'll have an eye on this one in August for sure.
Thank you! I just released a small update that should reduce the jank-ness of resting outside of cities :)
Thank you so much for the quick response and the update!