UX recommendation here -- you have a lot of buttons, all with equal visual weight. I think you need a Call to Action always available that's visually prominent.
I'll explain the issues I'm having in my first few minutes of play:
- for chargen, the "SUBMIT" button was lost among all the other buttons, and it was greyed out. I was clicking stuff, but didn't realize for a while that I had missed things. You could try having a pinned CTA button that's really large.
- And now in the main game screen, I don't know where to click at all to make my turn advance. I'm super stuck.
Anyways, I'm still interested in seeing more. I love the audio and pixel art!
Thank you for the feedback! I plan to add a small tutorial that should help with early game confusion. I am hoping to have that update out within the next couple of weeks.
I'm really loving this game and the experience it offers!
My only complaint is that the resting RNG is a bit... Jank (for lack of a better word). I have died multiple times solely due to just not being able to rest before entering combat, and that's a bit frustrating. People asking for directions or waking me up just to not want to chat after all hits the nerves just a tad after a couple hours.
Other than that, everything is super intuitive, fun, and a great throwback to playing pen and paper TTRPGs! I'll keep playing and I'll have an eye on this one in August for sure.
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UX recommendation here -- you have a lot of buttons, all with equal visual weight. I think you need a Call to Action always available that's visually prominent.
I'll explain the issues I'm having in my first few minutes of play:
- for chargen, the "SUBMIT" button was lost among all the other buttons, and it was greyed out. I was clicking stuff, but didn't realize for a while that I had missed things. You could try having a pinned CTA button that's really large.
- And now in the main game screen, I don't know where to click at all to make my turn advance. I'm super stuck.
Anyways, I'm still interested in seeing more. I love the audio and pixel art!
Thank you for the feedback! I plan to add a small tutorial that should help with early game confusion. I am hoping to have that update out within the next couple of weeks.
I'm really loving this game and the experience it offers!
My only complaint is that the resting RNG is a bit... Jank (for lack of a better word). I have died multiple times solely due to just not being able to rest before entering combat, and that's a bit frustrating. People asking for directions or waking me up just to not want to chat after all hits the nerves just a tad after a couple hours.
Other than that, everything is super intuitive, fun, and a great throwback to playing pen and paper TTRPGs! I'll keep playing and I'll have an eye on this one in August for sure.
Thank you! I just released a small update that should reduce the jank-ness of resting outside of cities :)
Thank you so much for the quick response and the update!