Patch Notes - v0.2.1
This update brings a mix of quality-of-life improvements, bug fixes, mechanical reworks, and new content! Here's everything that's new or changed:
Gameplay Improvements
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Refined Combat Mechanics:
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Armor and armor skills are now more effective at reducing damage.
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Balanced enemy health and attack values.
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Character Speed, Creature Speed, and Weapon Speed now play a greater role in combat turn order, with possible missed attacks or follow up attacks.
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Signature weapon bonus reduced from +20% to +10% damage.
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Constitution and Intelligence now restore health or mana when leveling up. (e.g. 80/100 HP → +20 max → now 100/120 HP).
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Luck Stat Rework: Luck has a chance to give you a second chance on failed checks.
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Health & Mana Bars: Now show numerical values (e.g. 50 / 100).
Enemy HUD: Added a toggleable setting to show enemy level and health bars. This is enabled by default.
Windowed / Fullscreen Toggle: You can now switch between windowed and fullscreen mode from the settings menu.
Exploration & World Updates
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Map Enhancements:
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Added a compass and distance scale (in kilometers).
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The river line on the map now starts hidden and becomes visible when discovered (like other locations).
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Travel & Waiting Tweaks:
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Increased success chance when resting by +10%, even on failed Stealth and Luck checks.
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Increased chances of nothing happening when waiting or traveling by +5%.
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Greatly reduced odds of the language merchant running off without teaching you the language.
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Tutorials & Onboarding
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Character Creator Tutorial: Brief guide added to walk players through character creation.
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New Game Tutorial: Added a short tutorial that runs on starting a new game or loading a save file for the first time after updating. Returning players can choose to skip it.
Stat-Boosting Meals
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Some food and drinks purchased at taverns and inns now grant temporary stat bonuses:
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Beer, cider, or wine: +1 Charisma for 10 minutes
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Beef stew: +1 Strength for 10 minutes
And more!
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Stat Check Rebalancing
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Stat checks now cap at 2% (minimum) and 99% (maximum); there are no longer guaranteed successes or failures based purely on stats.
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Increased stat check success threshold by 5%
Bug Fixes
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Fixed a bug where undiscovered nearby locations were incorrectly marked as discovered when loading a save.
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Fixed an issue where fullscreen mode wouldn’t activate properly on startup.
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Fixed an issue where damage from divine curses (e.g., from failing a Religion check or underpaying at shrines) would reduce the player to 0 HP but not kill them.
Morality System Adjustments
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Reduced negative morality penalties for certain actions.
New Content
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Added several new encounters and quests across the world, including a few jobs on the job board at the tavern in Capital City. Keep exploring, you might just stumble into something new!
Files
Mythscroll
A text based RPG where every choice shapes your story
Status | Released |
Author | Seedborne |
Genre | Role Playing, Adventure |
Tags | Dungeons & Dragons, Exploration, Fantasy, Meaningful Choices, mythology, Open World, Pixel Art, Solo RPG, Text based |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, High-contrast, One button |
More posts
- Patch Notes - v0.2.216 hours ago
- Patch Notes - v0.1.217 days ago
- Patch Notes - v0.1.120 days ago
- Demo -> Full Game Road Map22 days ago
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