Patch Notes - v0.1.1
This small patch includes a few important bug fixes and some adjustments to core gameplay systems based on early feedback. Thank you to everyone who's played the Mythscroll demo so far!
Gameplay Changes
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Resting Outside Cities Reworked
Previously, resting outside of cities relied entirely on your Luck stat, and many characters had a 0% chance of success. This has been changed:-
Resting now checks both Stealth and Luck
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The success threshold has been lowered
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Even if you fail both checks, there’s now a small chance to still rest successfully
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This change should make resting more accessible for a wider range of builds without removing the risk entirely.
Bug Fixes
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Fixed an issue where buttons would overlap when switching the text panel from "mini mode" to "wide mode" while in a city
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Fixed a bug where the "City Options" and "Travel Options" buttons behaved incorrectly when switching the text panel from "mini mode" to "wide mode"
Known Issues
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A bug has been reported where the Health and/or Morality bars appear empty or disconnected, even after the player gains health or morality. Apparently the bug was encountered after the character died several times.
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So far, this bug has not been reproducible by me or other playtesters.
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If you experience this issue, please report it with as much detail as possible! Screenshots or video clips are especially helpful.
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Files
Mythscroll
A text based RPG where every choice shapes your story
Status | Released |
Author | Seedborne |
Genre | Role Playing, Adventure |
Tags | Dungeons & Dragons, Exploration, Fantasy, Meaningful Choices, mythology, Open World, Pixel Art, Solo RPG, Text based |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, High-contrast, One button |
More posts
- Demo -> Full Game Road Map5 days ago
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